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Friends of Fortune

The characters were designed to be customizable (hair, ears / horns, clothes), so I made them androgynous and as silhouettes so that everyone could identify with them.
The customization was cut later of the project and due to lack of time, we chose to keep only 4 defined archetypes.

The divinity of fortune created the world in which the players are. By manipulating the environment, their luck did not follow them and found themself corrupted by strange red crystals.
Initially, this character was to be a kind of guide showing the way and handing the dice to the players so that they can create their characters.
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Friends of Fortune is a graduation student project.
It's a couch-coop party game where you play with your phone as a controller and a PC as a screen.
I worked with a team of 16 people for 6 months (Game artist, Sound Designer, Game Designer, Game programmer, Gameplay programmer, Producer) and the game was made in Unreal Engine 4.

Early concepts - Avatars

Early concepts - Avatars

Early concepts - Equipments

Early concepts - Equipments

Turn

Turn

Final design without customization

Final design without customization

First version of avatars. I simplified them and changed some colors for more visibility in the game.

First version of avatars. I simplified them and changed some colors for more visibility in the game.

Range and Strength

Range and Strength

Magic and Healing

Magic and Healing

Screenshot : Lobby

Screenshot : Lobby

Screenshots : character choice and In game

Screenshots : character choice and In game

Final design

Final design

Early concepts - Divinity

Early concepts - Divinity

Final design + Screenshots : Defeat and Credit screen

Final design + Screenshots : Defeat and Credit screen

All formats (Roll-up, posters, banners, social media ...)

All formats (Roll-up, posters, banners, social media ...)